The goal of this project was to design a device that allows producers of electronic music to easily record sounds from everyday life that can be used for their songs, as samples or merely as a source of inspiration.
I researched existing recording devices, held a survey among young producers and talked with professionals from the music industry. I did a lot of research on the electronics, but I focused on the interaction, on finding tangible ways to operate the device.
After two conventional interim concepts and several user tests and evaluations, I developed the final concept: a glove that can record sound by ‘grabbing’ it. All functions are controlled by movements of the hand, through the use of acceleration, flex and pressure sensors. After developing the interaction model, many visual models were created for form exploration. A functional prototype was made with Phidgets and MAX/MSP. with repeated user testing and involvement throughout the design iterations.


